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[1.6] 求救-----------CS zombie 2.4板+bot问题------------------求救
我是使用CS zombie 2.4板

我加bot的时候 那bot总去了T那儿

有没有人可以把那个sma档改城 bot不会自动到T

希望能有人救到我

不懂上传 在这放上文件内的程式

----------------------------------------------
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <engine>
#include <fakemeta>
//Sets the sky you want for your server
#define SKYNAME "space"
//The time before zombies have leap at round start. Has to be a float/decimal
#define LEAP_CD  15.0 

#define MAX_PLAYERS 32
new bool:g_restart_attempt[MAX_PLAYERS + 1]
#define ZOMBIE_MISS 2
new miss_zombie[ZOMBIE_MISS][] = {"zombie/claw_miss1.wav", "zombie/claw_miss2.wav" }
#define ZOMBIE_HIT 3
new hit_zombie[ZOMBIE_HIT][] = {"zombie/claw_strike1.wav", "zombie/claw_strike2.wav","zombie/claw_strike3.wav" }
#define ZOMBIE_PAIN 2
new pain_zombie[ZOMBIE_PAIN][] = {"zombie_swarm/zombie_pain1.wav", "zombie_swarm/zombie_pain2.wav" }
#define HUMAN_PAIN 2
new pain_human[HUMAN_PAIN][] = {"zombie_swarm/human_pain1.wav", "zombie_swarm/human_pain2.wav" }
#define Keysmenu_1 (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<9)
#define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
#define SLOT_PRIMARY 1
#define SLOT_SECONDARY 2
#define SLOT_KNIFE 3
#define SLOT_GRENADE 4
#define SLOT_C4  5
#define PRIMARY_WEAPONS_BIT_SUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90))
#define SECONDARY_WEAPONS_BIT_SUM ((2<<CSW_P228)|(2<<CSW_ELITE)|(2<<CSW_FIVESEVEN)|(CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE))
stock g_WeaponSlots[] = { 0, 2, 0, 1, 4, 1, 5, 1, 1, 4, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1 ,1, 4, 2, 1, 1, 3, 1 }
stock g_MaxBPAmmo[] = { 0, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 21, 90, 120, 90, 2, 35, 90, 90, 0, 100 }
new bool:g_zombie[33]
new bool:buying
new bool:g_speed
new mod_name[32] = "Zombie Swarm"
//Pcvars...
new zomb_switch, zomb_hp,zomb_ap,zomb_speed,zomb_lightning,
zomb_leap,zomb_money,zomb_zdmg, zomb_hdmg,zomb_ammo, zomb_nvg, zomb_obj
new MODEL[256], zomb_model, use_model
new bombMap = 0
new hostageMap = 0
//The old commands
new g_autoteam, g_limitteams, g_flashlight
new hudsync
#define PLUGIN "Zombie Swarm"
#define VERSION "2.4"
#define AUTHOR "Mini_Midget"
public plugin_init()
{
 register_plugin(PLUGIN, VERSION, AUTHOR)
 
 register_cvar(PLUGIN,VERSION,FCVAR_SERVER)
 
 register_dictionary("zombie_swarm.txt")
 
 register_logevent("logevent_round_start",2, "1=Round_Start")
 register_logevent("logevent_round_end", 2, "1=Round_End") 
 
 register_event("ResetHUD","event_hud_reset", "be")
 register_event("TextMsg","event_restart_attempt", "a", "2=#Game_will_restart_in")
 register_event("CurWeapon","event_cur_weapon","be", "1=1")
 register_event("Damage","event_damage_scream","be","2!0","3=0")
 register_event("Damage", "event_damage", "be", "2!0","3=0","4!0")
 register_event("StatusIcon", "event_status_icon", "be", "1=1", "1=2", "2=c4")
 register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
 
 register_forward(FM_ClientUserInfoChanged,"fw_info")
 register_forward(FM_PlayerPostThink,"fw_postthink")
 register_forward(FM_Touch,"fw_Touch");
 register_forward( FM_EmitSound, "fw_EmitSound" )
 register_forward(FM_CmdStart, "fw_Cmd")
 register_forward(FM_GetGameDescription,"GameDesc")
 
 register_message(get_user_msgid("Scenario"),"message_scenario");
 register_message(get_user_msgid("BombDrop"),"message_bombdrop");
 register_message(get_user_msgid("AmmoPickup"),"message_ammopickup");
 register_message(get_user_msgid("TextMsg"),"message_textmsg");
 register_message(get_user_msgid("HostagePos"),"message_hostagepos");
 
 register_clcmd("say","clcmd_say")
 
 register_menucmd(register_menuid("Buy Menu"), Keysmenu_1, "buy_menu")
 
 register_clcmd("fullupdate","clcmd_fullupdate")
 
 register_concmd("zombie_swarm", "zsonoff", ADMIN_BAN, "<0/1> Disable/Enable Zombie Swarm")
 
 zomb_switch = register_cvar("zs_enabled","1")
 zomb_hp = register_cvar("zs_health","2000")
 zomb_ap = register_cvar("zs_armour","500")
 zomb_speed = register_cvar("zs_speed","300")
 zomb_lightning = register_cvar("zs_lightning","1")
 zomb_leap = register_cvar("zs_leap","0")
 zomb_money = register_cvar("zs_money","1000")
 zomb_zdmg = register_cvar("zs_zdmg","55")
 zomb_hdmg = register_cvar("zs_hdmg","150")
 zomb_ammo = register_cvar("zs_ammo","0")
 zomb_nvg = register_cvar("zs_nvg","1")
 zomb_obj = register_cvar("zs_objectives","1")
 
 zomb_model = register_cvar("zs_model","zombie_swarm")
 use_model = register_cvar("zs_use","1")
 
 if(fm_find_ent_by_class(1, "info_bomb_target") || fm_find_ent_by_class(1, "func_bomb_target"))
  bombMap = 1;
 if(fm_find_ent_by_class(1,"hostage_entity"))
  hostageMap = 1
  
 g_autoteam = get_cvar_num("mp_autoteambalance")
 g_limitteams = get_cvar_num("mp_limitteams")
 g_flashlight = get_cvar_num("mp_flashlight")
 
 server_cmd("sv_skyname %s", SKYNAME)
 server_cmd("sv_maxspeed 1000")
 
 set_cvar_num("mp_autoteambalance",0)
 set_cvar_num("mp_limitteams", 1)
 set_cvar_num("mp_flashlight", 1)
 
 set_task(1.0, "lightning_effects")
 set_task(1.0, "ambience_loop")
 
 format(mod_name, 31, "Zombie Swarm %s", VERSION)
 hudsync = CreateHudSyncObj()
 
}
public plugin_precache()
{
 precache_model("models/player/zombie_swarm/zombie_swarm.mdl")
 precache_model("models/v_knife_zombie.mdl")
 precache_sound("zombie_swarm/ambience.wav")
 
 new i
 
 for (i = 0; i < ZOMBIE_MISS; i++)
  precache_sound(miss_zombie)
 
 for (i = 0; i < ZOMBIE_HIT; i++)
  precache_sound(hit_zombie)
 
 for (i = 0; i < ZOMBIE_PAIN; i++)
  precache_sound(pain_zombie)
 
 for (i = 0; i < HUMAN_PAIN; i++)
  precache_sound(pain_human)
}
public client_putinserver(id)
{
 g_zombie[id] = false
 g_restart_attempt[id] = false
 g_speed = false
 client_cmd(id, "stopsound")
}
public zsonoff(id,level,cid)
{
 if (!cmd_access(id,level,cid,1))
  return PLUGIN_HANDLED
 
 new szArg[5]
 read_argv(1, szArg, 4)
 
 if (equali(szArg,"1") || equali(szArg,"on"))
 {
  if (get_cvar_num("zombie_swarm") == 1)
  {
   console_print(id, "%s is already on!", PLUGIN)
   return PLUGIN_HANDLED
  }
  
  zs_on()
  
  set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1)
  show_hudmessage(0, "%s is now ON!", PLUGIN)
  
  console_print(0,  "%s has been turned ON!", PLUGIN)
  client_print(0, print_chat, "%s has been turned ON!", PLUGIN)
  
  return PLUGIN_HANDLED
 }
 
 if (equali(szArg,"0") || equali(szArg,"off"))
 {
  if (get_cvar_num("zs_enabled") == 0)
  {
   console_print(id, "%s is already off!", PLUGIN)
   return PLUGIN_HANDLED
  }
  
  zs_off()
  
  set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1)
  show_hudmessage(0, "%s has been turned OFF!", PLUGIN)
  
  console_print(0,  "%s has been turned OFF!", PLUGIN)
  client_print(0, print_chat, "%s has been turned OFF!", PLUGIN)
  
  return PLUGIN_HANDLED
 }
 
 console_print(id,  "Invalid argument!")
 client_print(id, print_chat, "Invalid argument!")
 
 return PLUGIN_HANDLED
}
public zs_on()

 new maxplayers = get_maxplayers()
 for (new i = 1; i <= maxplayers; i++)
 {
  g_zombie = false
  g_restart_attempt = false
 }
 
 set_cvar_num("zs_enabled", 1)
 
 set_task(1.0, "lightning_effects")
 set_task(1.0, "ambience_loop")
 
 set_cvar_num("mp_autoteambalance",0)
 set_cvar_num("mp_limitteams", 1)
 set_cvar_num("mp_flashlight", 1)
 
 set_cvar_num("sv_restartround", 3)
}
public zs_off()
{
 new maxplayers = get_maxplayers()
 for (new i = 1; i <= maxplayers; i++)
 {
  g_zombie = false
  g_restart_attempt = false
  client_cmd(i, "stopsound")
 }
 
 set_cvar_num("zs_enabled", 0)
 
 set_lights("#OFF")
 remove_task(12175)
 
 set_cvar_num("mp_autoteambalance",g_autoteam)
 set_cvar_num("mp_limitteams", g_limitteams)
 set_cvar_num("mp_flashlight", g_flashlight)
 
 set_cvar_num("sv_restartround", 3)
}
public GameDesc()
{
 forward_return(FMV_STRING, mod_name)
 
 return FMRES_SUPERCEDE
}
public event_new_round(id)
{
 if(hostageMap && get_pcvar_num(zomb_obj))
  set_task(0.1,"move_hostages")
  
 buying = true
 new Float:buy_time = get_cvar_float("mp_buytime") * 60
 set_task(buy_time, "buy_false", 7294)
 
 g_speed = false
 new freeze = get_cvar_num("mp_freezetime")
 set_task(float(freeze),"allow_speed")
}
public allow_speed()
{
 g_speed = true
 
 new players[32], num, i
 get_players(players, num)
 for (i = 0 ; i < num; i++)
  if (g_zombie[players])
   set_user_maxspeed(players, (get_pcvar_float(zomb_speed)))
}
public logevent_round_start(id)
{
 if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED
 
 if (get_pcvar_num(zomb_nvg))
  server_cmd("amx_restrict on nvgs")
 else
  server_cmd("amx_restrict off nvgs")
 
 set_task (0.5 , "team_check")
 set_task (5.0 , "StartMsg")
 
 if (g_zombie[id]) set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))
 
 return PLUGIN_CONTINUE
}
public logevent_round_end()
{
 if (task_exists(7294))
  remove_task(7294)
}
public buy_false() buying = false 
public clcmd_fullupdate() return PLUGIN_HANDLED
public event_restart_attempt()
{
 if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED
 
 new players[32], num
 get_players(players, num, "a")
 for (new i; i < num; i++)
  g_restart_attempt[players] = true
 
 return PLUGIN_CONTINUE
}
public event_hud_reset(id)
{
 if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED
 
 if (g_restart_attempt[id])
  g_restart_attempt[id] = false
 
 set_task(0.2,"event_player_spawn",id)
 
 return PLUGIN_CONTINUE
}
public event_player_spawn(id)

 if(!is_user_alive(id))
  return PLUGIN_HANDLED
 
 new CsTeams:team = cs_get_user_team(id)
 new CsArmorType:ArmorType = CS_ARMOR_VESTHELM
 
 if(team == CS_TEAM_T)
 {
  g_zombie[id] = true
  set_task(random_float(0.1,0.5), "Reset_Weapons", id) //Strips zombies if they do have guns
  set_user_health(id,get_pcvar_num(zomb_hp))
  cs_set_user_armor(id,get_pcvar_num(zomb_ap),ArmorType)
  set_user_footsteps(id, 1)
  set_user_gravity(id,0.875)
  cs_set_user_money(id,0)
  
  if (g_speed)
   set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))
  
  if (!cs_get_user_nvg(id))
  {
   cs_set_user_nvg(id,1)
   
   engclient_cmd(id, "nightvision")
  }
 }
 else if(team == CS_TEAM_CT)
 {
  g_zombie[id] = false
  set_user_footsteps(id, 0)
  cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(zomb_money))
  
  if (get_pcvar_num(use_model))
   cs_reset_user_model(id)
 }
 
 ShowHUD(id)
 
 return PLUGIN_CONTINUE
}
public fw_info(id,buffer)
{
 if (g_zombie[id])
  return FMRES_SUPERCEDE
 
 return FMRES_IGNORED
}
public fw_postthink(id)
{
 if (!is_user_alive(id) || !get_pcvar_num(use_model))
  return FMRES_IGNORED
 
 if (g_zombie[id])
 {
  new szModel[33]
  get_pcvar_string(zomb_model, MODEL, 255)
  cs_get_user_model(id, szModel, 32)
  
  if (containi(szModel, MODEL) !=-1 )
   return FMRES_IGNORED
  
  new info = engfunc(EngFunc_GetInfoKeyBuffer, id)
  engfunc(EngFunc_SetClientKeyValue, id, info, "model", MODEL)
  
  return FMRES_IGNORED
 }
 
 return FMRES_IGNORED
}
public ShowHUD(id)
{   
 if(!is_user_alive(id))
  return PLUGIN_HANDLED
 
 if(g_zombie[id])
 {
  new hp = get_user_health(id)
  new ap = get_user_armor(id)
  set_hudmessage(255, 180, 0, 0.02, 0.90, 0, 0.0, 0.3, 0.0, 0.0)
  ShowSyncHudMsg(id, hudsync , "HP: %d     |AP     : %d", hp, ap)
 }
 
 set_task(0.1 , "ShowHUD" , id)
 
 return PLUGIN_CONTINUE
}
public event_cur_weapon(id)
{
 if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED
 
 if(!is_user_alive(id))
  return PLUGIN_HANDLED
 
 new weapon = read_data(2)
 new clip = read_data(3)
 
 if (g_WeaponSlots[weapon] == SLOT_PRIMARY || g_WeaponSlots[weapon] == SLOT_SECONDARY)
 {
  switch (get_pcvar_num(zomb_ammo))
  { 
   case 1:
   {
    new ammo = cs_get_user_bpammo(id, weapon)
    
    if (ammo < g_MaxBPAmmo[weapon])
    {
     cs_set_user_bpammo(id, weapon, g_MaxBPAmmo[weapon])
    }
   }
   
   case 2:
   {
    give_ammo(id , weapon , clip)
   }
  }
 }
 
 if ( g_zombie[id] && g_speed )
  set_user_maxspeed(id,(get_pcvar_float(zomb_speed))) 
 
 if (g_zombie[id] && g_WeaponSlots[weapon] == SLOT_KNIFE)
  set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, "models/v_knife_zombie.mdl"))
 return PLUGIN_CONTINUE
}
public give_ammo(id , weapon , clip)
{
 if (!is_user_alive(id))
  return PLUGIN_HANDLED
 
 if (!clip)
 {
  new weapname[33]
  get_weaponname(weapon , weapname , 32)
  new wpn = -1
  while((wpn = fm_find_ent_by_class(wpn , weapname)) != 0)
  {
   if(id == pev(wpn,pev_owner))
   {
    cs_set_weapon_ammo(wpn , maxclip(weapon))
    break;
   }
  }
 }
 return PLUGIN_CONTINUE
}
public event_status_icon(id)
{
 if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED
 
 engclient_cmd(id, "drop", "weapon_c4")
 set_task(0.1, "delete_c4")
 
 return PLUGIN_CONTINUE
}
public delete_c4()
{
 new ent = find_ent_by_class(-1, "weaponbox")
 while (ent > 0)
 {
  new model[33]
  entity_get_string(ent, EV_SZ_model, model, 32)
  if (equali(model, "models/w_backpack.mdl"))
  {
   remove_entity(ent)
   return PLUGIN_CONTINUE
  }
  ent = find_ent_by_class(ent, "weaponbox")
 }
 return PLUGIN_CONTINUE
}
public Reset_Weapons(id)
{
 if(!is_user_alive(id))
  return PLUGIN_HANDLED
 
 if(g_zombie[id])
 {
  strip_user_weapons(id)
  give_item(id,"weapon_knife")
  
  if (is_user_bot(id))
  {
   return PLUGIN_HANDLED
  }
  
  else if (get_pcvar_num(zomb_leap))
  {
   set_task(LEAP_CD,"cooldown_begin",id)
   set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 14.0)
   show_hudmessage(id, "%L",LANG_PLAYER,"LEAP_WAIT",floatround(LEAP_CD))
  }
 }
 
 return PLUGIN_CONTINUE
}
public cooldown_begin(id)
{
 if (!is_user_alive(id))
  return PLUGIN_HANDLED
 
 if (g_zombie[id])
 {
  set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 5.0)
  show_hudmessage(id, "%L",LANG_PLAYER,"LEAP_READY")
  give_item(id, "item_longjump")
 }
 
 return PLUGIN_CONTINUE
}
public team_check()
{
 new players[32],num,i,id
 get_players(players,num,"d")
 for(i = 0; i < num; i++)
 {
  id = players
  if (!g_zombie[id])
  {
   user_silentkill(id)
   cs_set_user_team(id,CS_TEAM_T)
  }
 }
 return PLUGIN_HANDLED
}
public StartMsg(id)
{
 client_print(0,print_chat,"%L",LANG_PLAYER,"WELCOME_MSG", VERSION)
 client_print(0,print_chat,"%L",LANG_PLAYER,"ZOMBIE_MSG", get_pcvar_num(zomb_hp), get_pcvar_num(zomb_ap), get_pcvar_num(zomb_speed))
 client_print(0,print_chat,"%L",LANG_PLAYER,"HELP_MSG")
}
public lightning_effects()
{
 if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED
 
 if (get_pcvar_num(zomb_lightning) == 0)
 { 
  set_lights("#OFF")
  remove_task(12175)
  set_task(20.0,"lightning_effects")
 }
 else if (get_pcvar_num(zomb_lightning) == 1)
 {
  set_lights("a")
  set_task(random_float(10.0,17.0),"thunder_clap",12175)
 }
 else if (get_pcvar_num(zomb_lightning) == 2)
 { 
  set_lights("b")
  remove_task(12175)
  set_task(20.0,"lightning_effects")
 }
 return PLUGIN_CONTINUE
}
public thunder_clap()
{
 if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED
 
 set_lights("p")
 client_cmd(0,"speak ambience/thunder_clap.wav")
 
 set_task(1.25,"lightning_effects",12175)
 
 return PLUGIN_CONTINUE
}
public ambience_loop()
{
 if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED
 
 client_cmd(0,"spk zombie_swarm/ambience.wav")
 
 set_task(17.0,"ambience_loop")
 
 return PLUGIN_CONTINUE
}
public fw_Touch(pToucher, pTouched)
{
 if(!get_pcvar_num(zomb_switch))
  return FMRES_IGNORED
 
 if ( !pev_valid(pToucher) || !pev_valid(pTouched) )
  return FMRES_IGNORED
 
 if ( !is_user_connected(pTouched) )
  return FMRES_IGNORED
 
 if ( !g_zombie[pTouched] )
  return FMRES_IGNORED
 
 new className[32]
 pev(pToucher, pev_classname, className, 31)
 
 if ( equal(className, "weaponbox") || equal(className, "armoury_entity" ) || equal(className, "weapon_shield" ) )
  return FMRES_SUPERCEDE
 
 return FMRES_IGNORED

public fw_EmitSound(id, channel, sample[])
{
 if(!get_pcvar_num(zomb_switch))
  return FMRES_IGNORED
 
 if ( !is_user_alive(id) || !g_zombie[id] )
  return FMRES_IGNORED
 
 if ( sample[0] == 'w' && sample[1] == 'e' && sample[8] == 'k' && sample[9] == 'n' )
 {
  switch(sample[17])
  {
   case 'l': return FMRES_SUPERCEDE
    
   case 's', 'w':
   {    
    emit_sound(id, CHAN_WEAPON, miss_zombie[random_num(0, ZOMBIE_MISS - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) 
    return FMRES_SUPERCEDE
   }
   
   case 'b', '1', '2', '3', '4':
   {
    emit_sound(id, CHAN_WEAPON, hit_zombie[random_num(0, ZOMBIE_HIT - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    return FMRES_SUPERCEDE
   }
  }
 }
 else if (equal(sample,"items/nvg_on.wav") || (equal(sample,"items/nvg_off.wav")))
  return FMRES_SUPERCEDE
 return FMRES_IGNORED
}
public fw_Cmd(id, handle, seed)
{
 new impulse = get_uc(handle, UC_Impulse)
 if (impulse == 100 && g_zombie[id])
 {
  set_uc(handle, UC_Impulse, 0)
 }
 return FMRES_HANDLED
}
public event_damage_scream(id)
{
 if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED
 
 if(!is_user_alive(id))
  return PLUGIN_HANDLED
 
 if ( g_zombie[id] )
 {
  emit_sound(id, CHAN_VOICE, pain_zombie[random_num(0, ZOMBIE_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
  } else {
  emit_sound(id, CHAN_VOICE, pain_human[random_num(0, HUMAN_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
 }
 return PLUGIN_HANDLED
}
public event_damage(id)
{
 if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED
 
 if(!is_user_alive(id))
  return PLUGIN_HANDLED
 
 new damage = read_data(2)
 new weapon, hitzone
 new attacker = get_user_attacker(id, weapon, hitzone)
 
 new Float:Random_Float[3]
 for(new i = 0; i < 3; i++) Random_Float = random_float(100.0, 125.0)
 
 new current_hp = get_user_health(attacker)
 new max_hp = get_pcvar_num(zomb_hp)
 new zdmg = get_pcvar_num(zomb_zdmg)
 new hdmg = get_pcvar_num(zomb_hdmg)
 
 current_hp += damage
 
 if (attacker > sizeof g_zombie)
  return PLUGIN_CONTINUE
 
 if ( g_zombie[attacker] && weapon == CSW_KNIFE )
 {
  if (zdmg <= 0)
   return PLUGIN_CONTINUE
  else if (damage >= zdmg)
   Punch_View(id, Random_Float)
  
  if ( current_hp >= max_hp )
  {
   set_user_health(attacker, max_hp)
   } else {
   set_user_health(attacker, current_hp) 
  }
 }
 else if ( !g_zombie[attacker] && hitzone == HIT_HEAD)
 {
  if (hdmg <= 0)
   return PLUGIN_CONTINUE
  else if (damage >= hdmg)
   Punch_View(id, Random_Float)
 }
 
 return PLUGIN_HANDLED
}
public clcmd_say(id)
{
 if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED
 
 static ARGS[15]
 read_args(ARGS,14)
 
 remove_quotes(ARGS)
 
 if(equali(ARGS,"/help"))
 {
  zombie_help(id)
 }
 else if (equali(ARGS,"/bm"))
 {
  if ( !is_user_alive(id) )
  {
   client_print(id, print_center, "%L", id, "BUY_ALIVE")
   return PLUGIN_HANDLED
  }
  else if ( g_zombie[id] )
  {
   client_print(id, print_center, "%L", id, "BUY_HUMAN")
   return PLUGIN_HANDLED
  }
  else if ( !cs_get_user_buyzone(id) )
  {
   client_print(id, print_center, "%L", id, "BUY_BUYZONE")
   return PLUGIN_HANDLED
  }
  else if (!buying)
  {
   new Float:time_buy = get_cvar_float("mp_buytime") * 60
   client_print(id, print_center, "%L", id, "BUY_TIME", floatround(time_buy))
   return PLUGIN_HANDLED
  }
  else
  {
   show_menu(id, Keysmenu_1, "\yBuy Menu\w^n^n1. .40 Dual Elites     \y($800)\w^n2. INGRAM MAC-10     \y($1400)\w^n3. IDF Defender     \y($2000)\w^n4. CV-47     \y($2500)\w^n5. KREIG 552     \y($3500)\w^n6. D3/AU-1     \y($5000)\w^n^n0. Exit")
  }
  return PLUGIN_HANDLED
 }
 
 return PLUGIN_CONTINUE
}
public zombie_help(id)
{
 new help_title[64], len
 static msg[2047]
 format(help_title,63,"%L",id,"HELP_HEADER")
 len = format(msg,2046,"<body bgcolor=#f5f5f5><font color=#000000><br>")
 len += format(msg[len],2046-len,"<center><h2>%L</h2><br><table><tr><td><p><b><font color=#000000>",id,"HELP_TITLE")
 len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_OBJECTIVE")
 len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE")
 
 len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_KNIFE")
 len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_NVG")
 if (get_pcvar_num(zomb_leap))
  len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_LEAP")
 if (get_pcvar_num(zomb_zdmg) >= 1)
  len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_HIT",get_pcvar_num(zomb_zdmg))
 
 len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_HUMAN")
 len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_GUNS")
 if (get_pcvar_num(zomb_nvg))
  len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_NVG")
 if (get_pcvar_num(zomb_hdmg) >= 1)
  len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_HIT",get_pcvar_num(zomb_hdmg))
 
 len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_TIPS")
 len += format(msg[len],2046-len,"%L<br>",id,"HELP_TIPS_ONE")
 len += format(msg[len],2046-len,"%L<br>",id,"HELP_TIPS_TWO")
 
 len += format(msg[len],2046-len,"%L<br>",id,"HELP_ENJOY")
 len += format(msg[len],2046-len,"</b><br></td></tr></table><br>Mini_Midget</center>")
 show_motd(id,msg,help_title)
}
public buy_menu(id, key)
{
 new money = cs_get_user_money(id)
 
 new dualcost = 800
 new mac10cost = 1400
 new idfcost = 2000
 new akcost = 2500
 new kreigcost = 3500
 new D3cost = 5000
 
 switch (key)
 {
  case 0:
  {
   if(money < dualcost)
   {
    client_print(id, print_center, "%L",id, "BUY_MONEY", dualcost)
   }
   else
   {
    drop_sec(id)
    cs_set_user_money(id, money - dualcost) 
    give_item(id,"weapon_elite")
   }
  }
  case 1:
  {
   if(money < mac10cost)
   {
    client_print(id, print_center, "%L",id, "BUY_MONEY", mac10cost)
   }
   else
   {
    drop_prim(id)
    cs_set_user_money(id, money - mac10cost) 
    give_item(id,"weapon_mac10")
   }
  }
  case 2:
  {
   if(money < idfcost)
   {
    client_print(id, print_center, "%L",id, "BUY_MONEY", idfcost)
   }
   else
   {
    drop_prim(id)
    cs_set_user_money(id, money - idfcost) 
    give_item(id,"weapon_galil")
   }
  }
  case 3:
  {
   if(money < akcost)
   {
    client_print(id, print_center, "%L",id, "BUY_MONEY", akcost)
   }
   else
   {
    drop_prim(id)
    cs_set_user_money(id, money - akcost) 
    give_item(id,"weapon_ak47")
   }
  }
  case 4:
  {
   if(money < kreigcost)
   {
    client_print(id, print_center, "%L",id, "BUY_MONEY", kreigcost)
   }
   else
   {
    drop_prim(id)
    cs_set_user_money(id, money - kreigcost) 
    give_item(id,"weapon_sg552")
   }
  }
  case 5:
  {
   if(money < D3cost)
   {
    client_print(id, print_center, "%L",id, "BUY_MONEY", D3cost)
   }
   else
   {
    drop_prim(id)
    cs_set_user_money(id, money - D3cost) 
    give_item(id,"weapon_g3sg1")
   }
  }
  case 9:
   return PLUGIN_HANDLED
 }
 
 return PLUGIN_HANDLED
}
public message_hostagepos(msg_id,msg_dest,msg_entity)
{
 if(!get_pcvar_num(zomb_obj))
  return PLUGIN_CONTINUE
 return PLUGIN_HANDLED;
}
public message_textmsg(msg_id,msg_dest,msg_entity)
{
 if(!bombMap || !get_pcvar_num(zomb_obj))
  return PLUGIN_CONTINUE;
 static message[16];
 get_msg_arg_string(2, message, 15);
 if(equal(message,"#Game_bomb_drop"))
  return PLUGIN_HANDLED;
 return PLUGIN_CONTINUE;
}
public message_ammopickup(msg_id,msg_dest,msg_entity)
{
 if(!bombMap || !get_pcvar_num(zomb_obj))
  return PLUGIN_CONTINUE;
 if(get_msg_arg_int(1) == 14) // C4
  return PLUGIN_HANDLED;
 return PLUGIN_CONTINUE;
}
public message_bombdrop(msg_id,msg_dest,msg_entity)
{
 if(!get_pcvar_num(zomb_obj))
  return PLUGIN_HANDLED;
 return PLUGIN_CONTINUE;
}
public message_scenario(msg_id,msg_dest,msg_entity)
{
 if(get_msg_args() > 1 && get_pcvar_num(zomb_obj))
 {
  new sprite[8];
  get_msg_arg_string(2, sprite, 7);
  if(equal(sprite,"hostage"))
   return PLUGIN_HANDLED;
 }
 return PLUGIN_CONTINUE;
}
public move_hostages()
{
 new ent;
 while((ent = fm_find_ent_by_class(ent,"hostage_entity")) != 0)
  set_pev(ent, pev_origin, Float:{8192.0,8192.0,8192.0});
}
//Stocks by VEN
stock drop_prim(id)
{
 new weapons[32], num
 get_user_weapons(id, weapons, num)
 for (new i = 0; i < num; i++) {
  if (PRIMARY_WEAPONS_BIT_SUM & (1<<weapons))
  {
   static wname[32]
   get_weaponname(weapons, wname, sizeof wname - 1)
   engclient_cmd(id, "drop", wname)
  }
 }
}
stock drop_sec(id)
{
 new weapons[32], num
 get_user_weapons(id, weapons, num)
 for (new i = 0; i < num; i++)
 {
  if (SECONDARY_WEAPONS_BIT_SUM & (2<<weapons))
  {
   static wname[32]
   get_weaponname(weapons, wname, sizeof wname - 1)
   engclient_cmd(id, "drop", wname)
  }
 }
}
//Stock by Cheap_Suit
stock Punch_View(id, Float:ViewAngle[3])
{
 entity_set_vector(id, EV_VEC_punchangle, ViewAngle)
}
//Stock by v3x
stock maxclip(weapon)
{
 new ca = 0
 switch (weapon)
 {
  case CSW_P228 : ca = 13
  case CSW_SCOUT : ca = 10
  case CSW_HEGRENADE : ca = 0
  case CSW_XM1014 : ca = 7
  case CSW_C4 : ca = 0
  case CSW_MAC10 : ca = 30
  case CSW_AUG : ca = 30
  case CSW_SMOKEGRENADE : ca = 0
  case CSW_ELITE : ca = 30
  case CSW_FIVESEVEN : ca = 20
  case CSW_UMP45 : ca = 25
  case CSW_SG550 : ca = 30
  case CSW_GALI : ca = 35
  case CSW_FAMAS : ca = 25
  case CSW_USP : ca = 12
  case CSW_GLOCK18 : ca = 20
  case CSW_AWP : ca = 10
  case CSW_MP5NAVY : ca = 30
  case CSW_M249 : ca = 100
  case CSW_M3 : ca = 8
  case CSW_M4A1 : ca = 30
  case CSW_TMP : ca = 30
  case CSW_G3SG1 : ca = 20
  case CSW_FLASHBANG : ca = 0;
  case CSW_DEAGLE    : ca = 7
  case CSW_SG552 : ca = 30
  case CSW_AK47 : ca = 30
  case CSW_P90 : ca = 50
 }
 return ca;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang5129\\ f0\\ fs16 \n\\ par }
*/



献花 x0 回到顶端 [楼 主] From:香港网上行 | Posted:2009-12-25 11:52 |
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居然直接贴了1000多行的东西…上传方法一定会有…别说什么你不会,那只是你没去看而已好吗…?

至于问题…基本上CS里T和CT至少要有一人,回合才会正式开始,你就算把BOT强制加入CT,
也只会造成回合无法正式开始的窘境…


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献花 x0 回到顶端 [1 楼] From:台湾教育部 | Posted:2009-12-25 12:53 |
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下面是引用 a7811311622 于 2009-12-25 12:53 发表的 : 到引言文
居然直接贴了1000多行的东西…上传方法一定会有…别说什么你不会,那只是你没去看而已好吗…?

至于问题…基本上CS里T和CT至少要有一人,回合才会正式开始,你就算把BOT强制加入CT,
也只会造成回合无法正式开始的窘境…

我也有相同的问题
但是不是这样,
本来是1打1
我加了一个ct变成 2个ct , 1个t
但是bot的ct会自动跳去t那里,就变成2个t , 1个ct
bot总是在t永远不是在ct,而在t


献花 x0 回到顶端 [2 楼] From:香港有线宽频 | Posted:2009-12-25 14:56 |
yffyhk
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是呀 是呀
我正正希望能够达到7打7这样


献花 x0 回到顶端 [3 楼] From:香港网上行 | Posted:2009-12-25 17:05 |
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下面是引用 yffyhk 于 2009-12-25 17:05 发表的 : 到引言文
是呀 是呀
我正正希望能够达到7打7这样


你表达的方式让我以为你打算让BOT全部都加到CT去…


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献花 x0 回到顶端 [4 楼] From:台湾教育部 | Posted:2009-12-25 17:25 |
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下面是引用 a7811311622 于 2009-12-25 17:25 发表的 : 到引言文


你表达的方式让我以为你打算让BOT全部都加到CT去…


其实是有方法可以给丧尸跟人类平衡(丧尸2.4版本太旧了 而且玩家大多都玩人类 没人当丧尸表情)

到控制台打 bind - bot_add

当刚开局后 不断按 -

bot就会平衡 (不过这方法太烦了 听说如果bot不去t的话 插件会当机)



World Of WarCraft
献花 x1 回到顶端 [5 楼] From:香港特别行政区 | Posted:2009-12-26 17:23 |
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谢了楼上的
我现在去尝试


献花 x0 回到顶端 [6 楼] From:香港网上行 | Posted:2009-12-26 20:29 |
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密密麻麻


献花 x0 回到顶端 [7 楼] From:台湾中华电信 | Posted:2010-03-14 14:46 |

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