引用 | 编辑
99wudi
2011-06-11 13:47 |
3楼
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教学区没找到下面是一些代码,应该是这里改吧,但是我不会改
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) { if (!g_pluginenabled) return HAM_IGNORED; if (victim == attacker || !is_user_connected(attacker)) return HAM_IGNORED; if(!zp_get_user_zombie(attacker) && !zp_get_user_nemesis(attacker) && !zp_get_user_survivor(attacker)) { if(g_human_level[attacker][HLU_DAMAGE]) damage *=float(g_human_level[attacker][HLU_DAMAGE])*1.2 x0 |