引用 | 編輯
eric512
2013-07-08 21:23 |
樓主
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x0
圖 1. 請大大指出問題和解決方法 複製程式 #include <amxmodx> #include <amxmisc> #include <engine> #include <fun> #include <cstrike> #include <fakemeta> #include <hamsandwich> #include <dhudmessage> #include <fvault> #define TASK_USERINFO 4444 new Cvar_BlockKill new g_msgSync new g_xp[33] = 0 , g_level[33] = 1 , g_CE[33] = 25 , g_damage[33] , g_guns[33] new g_skills[33], g_hp[33], g_gravity[33], g_speed[33], g_atk[33], g_blood[33], g_crit[33], g_recoil[33], g_render[33] new damage_give , damage_exp , damage_CE , ctkill_exp , ctkill_CE , up_lvexp , trkill_exp ,trkill_CE new red , green , blue , x_site , y_site new g_vault[] = "12Bosx_newlevel" new const uplv_sound[] = { "12Boss/uplv.wav" } public plugin_init() { register_plugin("等級系統", "1.0", "Eric") register_clcmd("say /guns", "gunmenu") register_clcmd("guns", "gunmenu") register_clcmd("say /save" ,"player_save") register_clcmd("say /shop", "shopmenu") register_forward(FM_PlayerPreThink, "fw_PlayerPreThink", 1) register_forward(FM_ClientKill, "FwdClientKill" ) register_message(get_user_msgid("TextMsg"), "message_textmsg") Cvar_BlockKill = register_cvar( "blockkill", "1" ) RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post",1) RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") RegisterHam(Ham_Killed, "player", "fw_KilledPlayer") RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_clcmd("chooseteam", "clcmd_chooseteam") register_concmd("give_level", "cmd_give_level", ADMIN_KICK, "- give__exp <玩家> <數量> : 增送等級") register_concmd("give_CE", "cmd_give_CE", ADMIN_KICK, "- give__exp <玩家> <數量> : 增送CE") register_concmd("give_exp", "cmd_give_exp", ADMIN_KICK, "- give__exp <玩家> <數量> : 增送exp") register_concmd("give_skills", "cmd_give_skills", ADMIN_KICK, "- give__exp <玩家> <數量> : 增送技能點數") ctkill_exp = register_cvar("ctkill_exp", "50") ctkill_CE = register_cvar("ctkill_CE", "2") trkill_exp = register_cvar("trkill_exp", "150") trkill_CE = register_cvar("trkill_CE", "2") up_lvexp = register_cvar("uplv_exp", "2000") red = register_cvar("color_red", "0") green = register_cvar("color_green", "100") blue = register_cvar("color_blue", "0") x_site = register_cvar("x_site", "0.75") y_site = register_cvar("y_site", "0.60") public plugin_natives() { register_native("set_user_cash", "native_set_user_cash", 1) register_native("get_user_cash", "native_get_user_cash", 1) register_native("get_user_level", "native_get_user_level", 1) } public native_set_user_cash(id, value) { g_cash[id] = value } public native_get_user_cash(id) { return g_cash[id] } public native_get_user_level(id) { return g_level[id] } if (get_gametime() - last_check_time >= 0.2) { if (g_xp[id] >= (g_level[id] * get_pcvar_num(up_lvexp))) { g_level[id] ++ g_cash[id] += 5 g_skills[id] ++ SaveData(id) client_printc(0, "\t%s \g- 已經升至\t%d\g等級。", name , g_level[id]) emit_sound(id, CHAN_AUTO, uplv_sound, 1.0, ATTN_NORM, 0, PITCH_NORM) } } } public clcmd_chooseteam(id) { { system_menu(id) } return PLUGIN_HANDLED } public system_menu(id) { { new menu = menu_create("《主選單》", "system_menu2") menu_additem(menu, "選擇槍械", "1", 0) menu_additem(menu, "儲存經驗", "2", 0) menu_display(id, menu, 0) } } public system_menu2(id, menu, item, Float:damge) { new data[6], iName[64] new access, callback menu_item_getinfo(menu, item , access, data,5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 1: { gunmenu(id) } case 2: { player_save(id) client_cmd(id,"saveguns") } } public gunmenu(id) { { new menu = menu_create("\w《選擇槍械》", "gunmenu2") menu_additem(menu, "等級槍械", "1", 0) menu_display(id, menu, 0) } } public gunmenu2(id, menu, item, Float:damage) { new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data,5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 1: { level_guns(id) } } menu_destroy(menu) return PLUGIN_HANDLED } public level_guns(id) { { if(g_guns[id] < 1 ) { new menu = menu_create("\w《等級槍械》:", "level_guns2") menu_additem(menu, "等級 \r0\w : UMP45", "1", 0) menu_additem(menu, "等級 \r5\w : MP5", "2", 0) menu_additem(menu, "等級 \r10\w : P90", "3", 0) menu_additem(menu, "等級 \r15\w : M3", "4", 0) menu_additem(menu, "等級 \r20\w : XM1014", "5", 0) menu_additem(menu, "等級 \r25\w : Galil", "6", 0) menu_additem(menu, "等級 \r30\w : AK47", "7", 0) menu_additem(menu, "等級 \r35\w : M4A1", "8", 0) menu_additem(menu, "等級 \r40\w : SCOUT", "9", 0) menu_additem(menu, "等級 \r45\w : AWP", "10", 0) menu_additem(menu, "等級 \r50\w : SG550", "11", 0) menu_additem(menu, "等級 \r55\w : G3SG1", "12", 0) menu_additem(menu, "等級 \r60\w : M249", "13", 0) menu_additem(menu, "等級 \r65\w : 未推出", "14", 0) menu_additem(menu, "等級 \r70\w : 未推出", "15", 0) menu_display(id, menu, 0) } else { client_printc(id, "每回合只能選擇了一次等級槍械!") } } return PLUGIN_HANDLED } public level_guns2(id, menu, item) { new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data,5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 1: { if(g_level[id] >= 0) { client_printc(id, "\g[等級槍械] 您已獲得 -UMP45套裝。") strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_ump45") give_item(id, "weapon_deagle") g_guns[id] += 1 return PLUGIN_HANDLED } else { client_printc(id,"\g你不夠等級:\t0\g使用!") } } case 2: { if(g_level[id] >= 5) { client_printc(id, "\g[等級槍械] 您已獲得 -MP5套裝。") strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_mp5navy") give_item(id, "weapon_deagle") g_guns[id] += 1 return PLUGIN_HANDLED } else { client_printc(id,"\g你不夠等級:\t5\g使用!") } } case 3: { if(g_level[id] >= 10) { client_printc(id, "\g[等級槍械] 您已獲得 -P90套裝。") strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_p90") give_item(id, "weapon_deagle") g_guns[id] += 1 return PLUGIN_HANDLED } else { client_printc(id,"\g你不夠等級:\t10\g使用!") } } case 4: { if(g_level[id] >= 15) { client_printc(id, "\g[等級槍械] 您已獲得 -M3套裝。") strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_m3") give_item(id, "weapon_deagle") g_guns[id] += 1 return PLUGIN_HANDLED } else { client_printc(id,"\g你不夠等級:\t15\g使用!") } } case 5: { if(g_level[id] >= 20) { client_printc(id, "\g[等級槍械] 您已獲得 - XM1014套裝。") strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_xm1014") give_item(id, "weapon_deagle") g_guns[id] += 1 return PLUGIN_HANDLED } else { client_printc(id,"\g你不夠等級:\t20\g使用!") } } case 6: { if(g_level[id] >= 25) { client_printc(id, "\g[等級槍械] 您已獲得 - Galil套裝。") strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_galil") give_item(id, "weapon_deagle") g_guns[id] += 1 return PLUGIN_HANDLED } else { client_printc(id,"\g你不夠等級:\t25\g使用!") } } case 7: { if(g_level[id] >= 30) { client_printc(id, "\g[等級槍械] 您已獲得 - AK47套裝。") strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_ak47") give_item(id, "weapon_deagle") g_guns[id] += 1 return PLUGIN_HANDLED } else { client_printc(id,"\g你不夠等級:\t30\g使用!") } } case 8: { if(g_level[id] >= 35) { client_printc(id, "\g[等級槍械] 您已獲得 - M4A1套裝。") strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_m4a1") give_item(id, "weapon_deagle") g_guns[id] += 1 return PLUGIN_HANDLED } else { client_printc(id,"\g你不夠等級:\t35\g使用!") } } case 9: if(glevel[id] >=40 client_print(id,"\g[等級槍械] 您已獲得 - SCOUT套裝。") strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_scout") give_item(id, "weapon_deagle") g_guns[id] += 1 return PLUGIN_HANDLED } else { client_printc(id,"\g你不夠等級:\t40\g使用!") } } case 10: { if(g_level[id] >= 45) { client_printc(id, "\g[等級槍械] 您已獲得 - AWP套裝。") strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_awp") give_item(id, "weapon_deagle") g_guns[id] += 1 return PLUGIN_HANDLED } else { client_printc(id,"\g你不夠等級:\t45\g使用!") } } case 11: { if(g_level[id] >= 50) { client_printc(id, "\g[等級槍械] 您已獲得 - 連狙SG550套裝。") strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_sg550") give_item(id, "weapon_deagle") g_guns[id] += 1 return PLUGIN_HANDLED } else { client_printc(id,"\g你不夠等級:\t50\g使用!") } } case 12: { if(g_level[id] >= 55) { client_printc(id, "\g[等級槍械] 您已獲得 - G3SG1套裝。") strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_g3sg1") give_item(id, "weapon_deagle") g_guns[id] += 1 return PLUGIN_HANDLED } else { client_printc(id,"\g你不夠等級:\t55\g使用!") } } case 13: { if(g_level[id] >= 60) { client_printc(id, "\g[等級槍械] 您已獲得 - M249套裝。") strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_m249") give_item(id, "weapon_deagle") g_guns[id] += 1 return PLUGIN_HANDLED } else { client_printc(id,"\g你不夠等級:\t60\g使用!") } } case 14: { client_printc(id,"\g[等級槍械]此槍械尚未推出 。") } case 15: { client_printc(id,"\g[等級槍械]此槍械尚未推出 。") } } menu_destroy(menu) return PLUGIN_HANDLED } x0
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引用 | 編輯
Rubbish-Nec
2013-07-08 22:01 |
1樓
▲ |
下次發文記得用[code]包著插件部份...不然會變得超。難看= =
話說我好像沒dhudmessage.inc,可以在scripting/include找給我嗎? x0 |