吐槽時間
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// Zombie Attributes
new const zclass_name[] = "光速強" // name
new const zclass_info[] = "就是光速強啊" // description
new const zclass_model[] = "zombie_source" // model
new const zclass_clawmodel[] = "v_knife_zombie.mdl" // claw model
const zclass_health = 1000 // health
const zclass_speed = 300 // speed
const Float:zclass_gravity = 0.75 // gravity
const Float:zclass_knockback = 1.0 // knockback
關於這隻喪屍我有話要說
為什麼你不乾脆把速度調到9999999999999999算了?
光速屍,我還以為是什麼呢....
// Zombie Attributes
new const zclass_name[] = "勇敢彊屍" // name
new const zclass_info[] = "不會後退的 被射中也是向前" // description
new const zclass_model[] = "zombie_source" // model
new const zclass_clawmodel[] = "v_knife_zombie.mdl" // claw model
const zclass_health = 2500 // health
const zclass_speed = 250 // speed
const Float:zclass_gravity = 0.75 // gravity
const Float:zclass_knockback = 0.0 // knockback
?????
我完全說不下去了,把擊退調成0就是勇氣殭屍?
您好棒喔,真要給您拍拍手了.....
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