吐槽时间
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// Zombie Attributes
new const zclass_name[] = "光速强" // name
new const zclass_info[] = "就是光速强啊" // description
new const zclass_model[] = "zombie_source" // model
new const zclass_clawmodel[] = "v_knife_zombie.mdl" // claw model
const zclass_health = 1000 // health
const zclass_speed = 300 // speed
const Float:zclass_gravity = 0.75 // gravity
const Float:zclass_knockback = 1.0 // knockback
关于这只丧尸我有话要说
为什么你不干脆把速度调到9999999999999999算了?
光速尸,我还以为是什么呢....
// Zombie Attributes
new const zclass_name[] = "勇敢彊尸" // name
new const zclass_info[] = "不会后退的 被射中也是向前" // description
new const zclass_model[] = "zombie_source" // model
new const zclass_clawmodel[] = "v_knife_zombie.mdl" // claw model
const zclass_health = 2500 // health
const zclass_speed = 250 // speed
const Float:zclass_gravity = 0.75 // gravity
const Float:zclass_knockback = 0.0 // knockback
?????
我完全说不下去了,把击退调成0就是勇气僵尸?
您好棒喔,真要给您拍拍手了.....
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