【插件資訊】插件來源:原創
使用指令:Z,X,C 按鈕
安裝路徑:X:\cstrike_tchinese\titles.txt
【插件介紹】Team_Select
{
\ySelect a team\w
對者
反戰
5. Auto-select
}
Team_Select_Spect
{
\ySelect a team\w
對者
反戰
自由
鬼魂
}
IG_Team_Select
{
\ySelect a team\w
對者
反戰
5. Auto-select
0. Exit
}
IG_Team_Select_Spect
{
\ySelect a team\w
對者
反戰
5. Auto-select
6. Spectator
0. Exit
}
IG_VIP_Team_Select
{
\ySelect a team\w
對者
反戰
3. VIP
5. Auto-select
0. Exit
}
IG_VIP_Team_Select_Spect
{
\ySelect a team\w
對者
反戰
3. VIP
5. Auto-select
6. Spectator
0. Exit
}
Terrorist_Select
{
\ySelect your appearance\w
1. Cs AK準確
2. Cs mp5準確
3. Cs Awp準確
4. Cs 刀神準確
5. 自由一個
}
CT_Select
{
\ySelect your appearance\w
1. 反戰者士兵3星
2. 反戰者士兵2星
3. 反觀者士兵1星
4. 反觀者菜嗚0星
5. Auto-select
}
Menu_Buy,
Menu_BuyPistol,
Menu_BuyRifle,
Menu_BuyMachineGun,
Menu_BuyShotgun,
Menu_BuySubMachineGun,
Menu_BuyItem
Buy
{
\yBuy Item\w
1. Handgun
2. Shotgun
3. Sub-Machine Gun
4. Rifle
5. Machine Gun
6. Primary weapon ammo
7. Secondary weapon ammo
8. Equipment
0. Exit
}
CT_BuyItem
{
\yBuy Equipment\R$ Cost
\w1. Kevlar Vest\y\R650
\w2. Kevlar Vest & Helmet\y\R1000
\w3. Flashbang\y\R200
\w4. HE Grenade\y\R300
\w5. Smoke Grenade\y\R300
\w6. NightVision Goggles\y\R1250
\d7. Defuse Kit\y\R200
\w8. Tactical Shield\y\R2200
\w0. Exit
}
T_BuyItem
{
\yBuy Equipment\R$ Cost
\w1. Kevlar Vest\y\R650
\w2. Kevlar Vest & Helmet\y\R1000
\w3. Flashbang\y\R200
\w4. HE Grenade\y\R300
\w5. Smoke Grenade\y\R300
\w6. NightVision Goggles\y\R1250
\w0. Exit
}
DCT_BuyItem
{
\yBuy Equipment\R$ Cost
\w1. Kevlar Vest\y\R650
\w2. Kevlar Vest & Helmet\y\R1000
\w3. Flashbang\y\R200
\w4. HE Grenade\y\R300
\w5. Smoke Grenade\y\R300
\w6. NightVision Goggles\y\R1250
\w7. Defuse Kit\y\R200
\w8. Tactical Shield\y\R2200
\w0. Exit
}
DT_BuyItem
{
\yBuy Equipment\R$ Cost
\w1. Kevlar Vest\y\R650
\w2. Kevlar Vest & Helmet\y\R1000
\w3. Flashbang\y\R200
\w4. HE Grenade\y\R300
\w5. Smoke Grenade\y\R300
\w6. NightVision Goggles\y\R1250
\w0. Exit
}
CT_BuyPistol
{
\yBuy Handgun\R$ Cost
(Secondary weapon)
\w1. 9X19mm Sidearm\y\R400
\w2. K&M .45 Tactical\y\R500
\w3. 228 Compact\y\R600
\w4. Night Hawk .50C\y\R650
\w5. ES Five-Seven\y\R750
\w0. Exit
}
T_BuyPistol
{
\yBuy Handgun\R$ Cost
(Secondary weapon)
\w1. 9X19mm Sidearm\y\R400
\w2. K&M .45 Tactical\y\R500
\w3. 228 Compact\y\R600
\w4. Night Hawk .50C\y\R650
\w5. .40 Dual Elites\y\R800
\w0. Exit
}
AS_BuyShotgun
{
\yBuy Shotgun\R$ Cost
(Primary weapon)
\d1. 閃靈(加強型)\y\R1700
\d2. 爽彈\y\R3000
\w0. Exit
}
BuyShotgun
{
\yBuy Shotgun\R$ Cost
(Primary weapon)
\w1. 閃靈(加強型)\y\R1700
\w2. 廢槍(加強型)\y\R3000
\w0. Exit
}
CT_BuySubMachineGun
{
\yBuy Sub-Machine Gun\R$ Cost
(Primary weapon)
\w1. Schmidt Machine Pistol\y\R1250
\w2. K&M Sub-Machine Gun\y\R1500
\w3. K&M UMP45\y\R1700
\w4. ES C90\y\R2350
\w0. Exit
}
T_BuySubMachineGun
{
\yBuy Sub-Machine Gun\R$ Cost
(Primary weapon)
\w1. Ingram MAC-10\y\R1400
\w2. K&M Sub-Machine Gun\y\R1500
\w3. K&M UMP45\y\R1700
\w4. ES C90\y\R2350
\w0. Exit
}
AS_CT_BuySubMachineGun
{
\yBuy Sub-Machine Gun\R$ Cost
(Primary weapon)
\w1. Schmidt Machine Pistol\y\R1250
\w2. K&M Sub-Machine Gun\y\R1500
\w3. Mp5\y\R1700
\w4. ES C90\y\R2350
\w0. Exit
}
AS_T_BuySubMachineGun
{
\yBuy Sub-Machine Gun\R$ Cost
(Primary weapon)
\w1. Ingram MAC-10\y\R1400
\d2. K&M Sub-Machine Gun\y\R1500
\w3. Mp5\y\R1700
\d4. ES C90\y\R2350
\w0. Exit
}
T_BuyRifle
{
\yBuy Rifle\R$ Cost
(Primary weapon)
\w1. IDF Defender\y\R2000
\w2. Ak-47(加強)\y\R2500
\w3. Schmidt Scout\y\R2750
\w4. 黑AK(可放大\y\R3500
\w5. Awp重狙\y\R1200
\w6. D3/AU-1 Semi-Auto Sniper Rifle\y\R5000
\w0. Exit
}
CT_BuyRifle
{
\yBuy Rifle\R$ Cost
(Primary weapon)
\w1. 磋跎槍\y\R2250
\w2. Schmidt Scout\y\R2750
\w3. 卡賓 (加強)\y\R3100
\w4. 韓國Ak\y\R3500
\w5. Krieg 550 Commando\y\R4200
\w6. Awp狙\y\R4750
\w0. Exit
}
AS_T_BuyRifle
{
\yBuy Rifle\R$ Cost
(Primary weapon)
\w1. IDF Defender\y\R2000
\w2. AK-47(加強)\y\R2500
\d3. Schmidt Scout\y\R2750
\d4. Krieg 552 Commando\y\R3500
\w5. Magnum Sniper Rifle\y\R4750
\d6. D3/AU-1 Semi-Auto Sniper Rifle\y\R5000
\w0. Exit
}
AS_CT_BuyRifle
{
\yBuy Rifle\R$ Cost
(Primary weapon)
\w1. 窿槍\y\R2250
\d2. Schmidt Scout\y\R2750
\w3. Maverick M4A1 Carbine\y\R3100
\w4. Bullpup\y\R3500
\w5. Krieg 550 Commando\y\R4200
\d6. Magnum Sniper Rifle\y\R4750
\w0. Exit
}
AS_T_BuyMachineGun
{
\yBuy Machine Gun\R$ Cost
(Primary weapon)
\d1. ES M249 Para\y\R5750
\w0. Exit
}
BuyMachineGun
{
\yBuy Machine Gun\R$ Cost
(Primary weapon)
\w1. ES M249 Para\y\R5750
\w0. Exit
}
RadioA
{
\yRadio Commands\w
1. "保護我"
2. "你守住等我一陣我去小便"
3. "全部人守住!我要sleeping"
4. "一組喔!"
5. "跟我 不跟你就快死"
6. "支援呀."
0. 離開
}
RadioB
{
\yGroup Radio Commands\w
1. "沖呀"
2. "閃水呀"
3. "團結一組"
4. "停下來!等我指示!"
5. "分配行動"
6. "攻擊守點"
0. 離開
}
RadioC
{
\yRadio Responses/Reports\w
1. "是是!!"
2. "發現二五仔"
3. "幫拖!快死!"
4. "安全"
5. "我守住了"
6. "爆破他"
7. "爆啦!"
8. "唔制!"
9. "二五仔死左"
0. 離開
}
// weapon names
// RIFLES
AK47
{
#Cstrike_TitlesTXT_AK47
}
SG552
{
#Cstrike_TitlesTXT_SG552
}
M4A1
{
#Cstrike_TitlesTXT_M4A1
}
Famas
{
#Cstrike_TitlesTXT_Famas
}
Galil
{
#Cstrike_TitlesTXT_Galil
}
Aug
{
#Cstrike_TitlesTXT_Aug
}
Scout
{
#Cstrike_TitlesTXT_Scout
}
ArcticWarfareMagnum
{
#Cstrike_TitlesTXT_ArcticWarfareMagnum
}
G3SG1
{
#Cstrike_TitlesTXT_G3SG1
}
SG550
{
#Cstrike_TitlesTXT_SG550
}
USP45
{
#Cstrike_TitlesTXT_USP45
}
Glock18
{
#Cstrike_TitlesTXT_Glock18
}
DesertEagle
{
#Cstrike_TitlesTXT_DesertEagle
}
P228
{
#Cstrike_TitlesTXT_P228
}
Beretta96G
{
#Cstrike_TitlesTXT_Beretta96G
}
FiveSeven
{
#Cstrike_TitlesTXT_FiveSeven
}
// shotguns
Super90
{
#Cstrike_TitlesTXT_Super90
}
XM1014
{
#Cstrike_TitlesTXT_XM1014
}
// smg's
mp5navy
{
#Cstrike_TitlesTXT_mp5navy
}
tmp
{
#Cstrike_TitlesTXT_tmp
}
FNP90
{
#Cstrike_TitlesTXT_FNP90
}
Mac10
{
#Cstrike_TitlesTXT_Mac10
}
UMP45
{
#Cstrike_TitlesTXT_UMP45
}
// mg
M249
{
#Cstrike_TitlesTXT_M249
}
// weapon short names
Krieg552
{
#Cstrike_TitlesTXT_Krieg552
}
M4A1_Short
{
#Cstrike_TitlesTXT_M4A1_Short
}
Schmidt
{
#Cstrike_TitlesTXT_Schmidt
}
Magnum
{
#Cstrike_TitlesTXT_Magnum
}
D3AU1
{
#Cstrike_TitlesTXT_D3AU1
}
Krieg550
{
#Cstrike_TitlesTXT_Krieg550
}
// pistol
KM45Tactical
{
#Cstrike_TitlesTXT_KM45Tactical
}
Sidearm9X19mm
{
#Cstrike_TitlesTXT_Sidearm9X19mm
}
NightHawk
{
#Cstrike_TitlesTXT_NightHawk
}
P228Compact
{
#Cstrike_TitlesTXT_P228Compact
}
Dual40
{
#Cstrike_TitlesTXT_Dual40
}
ESFiveSeven
{
#Cstrike_TitlesTXT_ESFiveSeven
}
// shotgun short names
Leone12
{
#Cstrike_TitlesTXT_Leone12
}
AutoShotgun
{
#Cstrike_TitlesTXT_AutoShotgun
}
// smg short names
SubMachineGun
{
#Cstrike_TitlesTXT_SubMachineGun
}
SchmidtMP
{
#Cstrike_TitlesTXT_SchmidtMP
}
ESC90
{
#Cstrike_TitlesTXT_ESC90
}
Mac10_Short
{
#Cstrike_TitlesTXT_Mac10_Short
}
KMUMP45
{
#Cstrike_TitlesTXT_KMUMP45
}
// mg short name
ESM249
{
#Cstrike_TitlesTXT_ESM249
}
// Scoreboard
TEAMS
{
#Cstrike_TitlesTXT_TEAMS
}
PLAYERS
{
#Cstrike_TitlesTXT_PLAYERS
}
CLASS
{
#Cstrike_TitlesTXT_CLASS
}
SCORE
{
#Cstrike_TitlesTXT_SCORE
}
DEATHS
{
#Cstrike_TitlesTXT_DEATHS
}
LATENCY
{
#Cstrike_TitlesTXT_LATENCY
}
VOICE
{
#Cstrike_TitlesTXT_VOICE
}
// other menu text
Menu_OK
{
#Cstrike_TitlesTXT_Menu_OK
}
Menu_Cancel
{
#Cstrike_TitlesTXT_Menu_Cancel
}
Menu_Spectate
{
#Cstrike_TitlesTXT_Menu_Spectate
}
Team_AutoAssign
{
#Cstrike_TitlesTXT_Team_AutoAssign
}
Title_SelectYourTeam
{
#Cstrike_TitlesTXT_Title_SelectYourTeam
}
Target_Bombed
{
#Cstrike_TitlesTXT_Target_Bombed
}
VIP_Escaped
{
#Cstrike_TitlesTXT_VIP_Escaped
}
VIP_Assassinated
{
#Cstrike_TitlesTXT_VIP_Assassinated
}
Terrorists_Escaped
{
#Cstrike_TitlesTXT_Terrorists_Escaped
}
CTs_PreventEscape
{
#Cstrike_TitlesTXT_CTs_PreventEscape
}
Escaping_Terrorists_Neutralized
{
#Cstrike_TitlesTXT_Escaping_Terrorists_Neutralized
}
Bomb_Defused
{
#Cstrike_TitlesTXT_Bomb_Defused
}
CTs_Win
{
#Cstrike_TitlesTXT_CTs_Win
}
Terrorists_Win
{
#Cstrike_TitlesTXT_Terrorists_Win
}
Round_Draw
{
#Cstrike_TitlesTXT_Round_Draw
}
All_Hostages_Rescued
{
#Cstrike_TitlesTXT_All_Hostages_Rescued
}
Target_Saved
{
#Cstrike_TitlesTXT_Target_Saved
}
Hostages_Not_Rescued
{
#Cstrike_TitlesTXT_Hostages_Not_Rescued
}
Terrorists_Not_Escaped
{
#Cstrike_TitlesTXT_Terrorists_Not_Escaped
}
VIP_Not_Escaped
{
#Cstrike_TitlesTXT_VIP_Not_Escaped
}
Cannot_Buy_This
{
#Cstrike_TitlesTXT_Cannot_Buy_This
}
Not_Enough_Money
{
#Cstrike_TitlesTXT_Not_Enough_Money
}
Weapon_Not_Available
{
#Cstrike_TitlesTXT_Weapon_Not_Available
}
Already_Have_Kevlar
{
#Cstrike_TitlesTXT_Already_Have_Kevlar
}
Already_Have_Kevlar_Helmet
{
#Cstrike_TitlesTXT_Already_Have_Kevlar_Helmet
}
Already_Have_Kevlar_Bought_Helmet
{
}
Already_Have_Helmet_Bought_Kevlar
{
}
Cannot_Carry_Anymore
{
#Cstrike_TitlesTXT_Cannot_Carry_Anymore
}
Already_Have_One
{
#Cstrike_TitlesTXT_Already_Have_One
}
Cannot_Switch_From_VIP
{
#Cstrike_TitlesTXT_Cannot_Switch_From_VIP
}
All_Teams_Full
{
#Cstrike_TitlesTXT_All_Teams_Full
}
Terrorists_Full
{
#Cstrike_TitlesTXT_Terrorists_Full
}
CTs_Full
{
#Cstrike_TitlesTXT_CTs_Full
}
Too_Many_Terrorists
{
#Cstrike_TitlesTXT_Too_Many_Terrorists
}
Too_Many_CTs
{
#Cstrike_TitlesTXT_Too_Many_CTs
}
Wait_3_Seconds
{
Please wait 3 seconds.
}
Only_1_Team_Change
{
#Cstrike_TitlesTXT_Only_1_Team_Change
}
Ignore_Broadcast_Messages
{
#Cstrike_TitlesTXT_Ignore_Broadcast_Messages
}
Ignore_Broadcast_Team_Messages
{
#Cstrike_TitlesTXT_Ignore_Broadcast_Team_Messages
}
Accept_All_Messages
{
#Cstrike_TitlesTXT_Accept_All_Messages
}
Ignore_Radio
{
#Cstrike_TitlesTXT_Ignore_Radio
}
Accept_Radio
{
#Cstrike_TitlesTXT_Accept_Radio
}
Command_Not_Available
{
#Cstrike_TitlesTXT_Command_Not_Available
}
Defusing_Bomb_With_Defuse_Kit
{
#Cstrike_TitlesTXT_Defusing_Bomb_With_Defuse_Kit
}
Defusing_Bomb_Without_Defuse_Kit
{
#Cstrike_TitlesTXT_Defusing_Bomb_Without_Defuse_Kit
}
Killed_Hostage
{
#Cstrike_TitlesTXT_Killed_Hostage
}
Injured_Hostage
{
#Cstrike_TitlesTXT_Injured_Hostage
}
Auto_Team_Balance_Next_Round
{
#Cstrike_TitlesTXT_Auto_Team_Balance_Next_Round
}
All_VIP_Slots_Full
{
#Cstrike_TitlesTXT_All_VIP_Slots_Full
}
Killed_Teammate
{
#Cstrike_TitlesTXT_Killed_Teammate
}
Banned_For_Killing_Teammates
{
You are being banned from the server for killing too many teammates
}
Cannot_Vote_Map
{
You cannot vote within 3 minutes of a new map
}
Weapon_Cannot_Be_Dropped
{
#Cstrike_TitlesTXT_Weapon_Cannot_Be_Dropped
}
Terrorist_Escaped
{
#Cstrike_TitlesTXT_Terrorist_Escaped
}
C4_Plant_At_Bomb_Spot
{
#Cstrike_TitlesTXT_C4_Plant_At_Bomb_Spot
}
C4_Plant_Must_Be_On_Ground
{
#Cstrike_TitlesTXT_C4_Plant_Must_Be_On_Ground
}
C4_Arming_Cancelled
{
#Cstrike_TitlesTXT_C4_Arming_Cancelled
}
Bomb_Planted
{
#Cstrike_TitlesTXT_Bomb_Planted
}
C4_Activated_At_Bomb_Spot
{
#Cstrike_TitlesTXT_C4_Activated_At_Bomb_Spot
}
Switch_To_BurstFire
{
#Cstrike_TitlesTXT_Switch_To_BurstFire
}
Switch_To_SemiAuto
{
#Cstrike_TitlesTXT_Switch_To_SemiAuto
}
Switch_To_FullAuto
{
#Cstrike_TitlesTXT_Switch_To_FullAuto
}
//***************************
//** Training map messages **
//***************************
$position -1 -1
$color 12 200 12
$effect 0
$fadein 0.2
$holdtime 2
$fadeout 1
TRAINING1
{
#Cstrike_TitlesTXT_TRAINING1
}
TRAINING2
{
#Cstrike_TitlesTXT_TRAINING2
}
TRAINING3
{
#Cstrike_TitlesTXT_TRAINING3
}
TRAINING4
{
#Cstrike_TitlesTXT_TRAINING4
}
TRAINING5
{
#Cstrike_TitlesTXT_TRAINING5
}
TRAINING6
{
#Cstrike_TitlesTXT_TRAINING6
}
TRAINING7
{
#Cstrike_TitlesTXT_TRAINING7
}
// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5
GAMESAVED
{
#Cstrike_TitlesTXT_GAMESAVED
}
Game_Commencing
{
#Cstrike_TitlesTXT_Game_Commencing
}
Game_connected
{
%s connected
}
Game_disconnected
{
%s has left the game
}
Game_join_terrorist
{
%s is joining the Terrorist force
}
Game_join_ct
{
%s is joining the Counter-Terrorist force
}
Game_join_terrorist_auto
{
%s is joining the Terrorist force (auto)
}
Game_join_ct_auto
{
%s is joining the Counter-Terrorist force (auto)
}
Game_scoring
{
Scoring will not start until both teams have players
}
Game_idle_kick
{
%s has been idle for too long and has been kicked
}
Game_bomb_drop
{
#Cstrike_TitlesTXT_Game_bomb_drop
}
Game_bomb_pickup
{
#Cstrike_TitlesTXT_Game_bomb_pickup
}
Game_no_timelimit
{
* No Time Limit *
}
Game_timelimit
{
Time Remaining: %s:%.2s
}
Game_unknown_command
{
Unknown command: %s
}
Game_in_position
{
#Cstrike_TitlesTXT_Game_in_position
}
Game_added_position
{
#Cstrike_TitlesTXT_Game_added_position
}
Game_teammate_kills
{
Teammate kills: %s of 3
}
Game_required_votes
{
Required number of votes for a new map = %s
}
Game_radio
{
%s (RADIO): %s
}
Game_teammate_attack
{
%s attacked a teammate
}
Game_kicked
{
#Cstrike_TitlesTXT_Game_kicked
}
Game_vote_cast
{
Vote cast against player # %s
}
Game_vote_usage
{
Usage: vote <id>
}
Game_vote_player_not_found
{
Player # %s was not found
}
Game_vote_players_on_your_team
{
You can only vote for players on your team
}
Game_vote_not_yourself
{
You can't vote to kick yourself!
}
Game_voted_for_map
{
You voted for Map # %s
}
Game_votemap_usage
{
Usage: votemap <id>
}
Cannot_Vote_Need_More_People
{
You can't vote for a map by yourself!
}
Map_Vote_Extend
{
#Cstrike_TitlesTXT_Map_Vote_Extend
}
Cannot_Vote_With_Less_Than_Three
{
You can't vote with less than three people on your team
}
Game_will_restart_in
{
#Cstrike_TitlesTXT_Game_will_restart_in
}
Game_will_restart_in_console
{
The game will restart in %s %s
}
Cover_me
{
保護我!!
}
You_take_the_point
{
你守住這個守點.
}
Hold_this_position
{
守住.
}
Regroup_team
{
Regroup Team.
}
Follow_me
{
Follow Me.
}
Taking_fire
{
Taking Fire...Need Assistance!
}
Go_go_go
{
Go go go!
}
Team_fall_back
{
喂,閃避呀!
}
Stick_together_team
{
Stick together, team.
}
Get_in_position_and_wait
{
Get in position and wait for my go.
}
Storm_the_front
{
Storm the Front!
}
Report_in_team
{
Report in, team.
}
Affirmative
{
Affirmative.
}
Roger_that
{
Roger that.
}
Enemy_spotted
{
Enemy spotted.
}
Need_backup
{
Need backup.
}
Sector_clear
{
Sector clear.
}
In_position
{
I'm in position.
}
Reporting_in
{
Reporting in.
}
Get_out_of_there
{
Get out of there, it's gonna blow!
}
Negative
{
Negative.
}
Enemy_down
{
Enemy down.
}
Hostage_down
{
Hostage down.
}
Fire_in_the_hole
{
Fire in the hole!
}
Cant_buy
{
#Cstrike_TitlesTXT_Cant_buy
}
VIP_cant_buy
{
#Cstrike_TitlesTXT_VIP_cant_buy
}
CT_cant_buy
{
#Cstrike_TitlesTXT_CT_cant_buy
}
Terrorist_cant_buy
{
#Cstrike_TitlesTXT_Terrorist_cant_buy
}
Vote
{
%s : %s (%s vote)
}
Votes
{
%s : %s (%s votes)
}
Hint_press_buy_to_purchase
{
#Cstrike_TitlesTXT_Hint_press_buy_to_purchase
}
Hint_use_nightvision
{
#Cstrike_TitlesTXT_Hint_use_nightvision
}
Hint_lost_money
{
#Cstrike_TitlesTXT_Hint_lost_money
}
Hint_removed_for_next_hostage_killed
{
#Cstrike_TitlesTXT_Hint_removed_for_next_hostage_killed
}
Hint_careful_around_hostages
{
#Cstrike_TitlesTXT_Hint_careful_around_hostages
}
Hint_careful_around_teammates
{
#Cstrike_TitlesTXT_Hint_careful_around_teammates
}
Hint_reward_for_killing_vip
{
#Cstrike_TitlesTXT_Hint_reward_for_killing_vip
}
Hint_win_round_by_killing_enemy
{
#Cstrike_TitlesTXT_Hint_win_round_by_killing_enemy
}
Hint_try_not_to_injure_teammates
{
#Cstrike_TitlesTXT_Hint_try_not_to_injure_teammates
}
Hint_you_are_in_targetzone
{
#Cstrike_TitlesTXT_Hint_you_are_in_targetzone
}
Hint_hostage_rescue_zone
{
#Cstrike_TitlesTXT_Hint_hostage_rescue_zone
}
Hint_terrorist_escape_zone
{
#Cstrike_TitlesTXT_Hint_terrorist_escape_zone
}
Hint_ct_vip_zone
{
#Cstrike_TitlesTXT_Hint_ct_vip_zone
}
Hint_terrorist_vip_zone
{
#Cstrike_TitlesTXT_Hint_terrorist_vip_zone
}
Hint_cannot_play_because_tk
{
#Cstrike_TitlesTXT_Hint_cannot_play_because_tk
}
Hint_use_hostage_to_stop_him
{
#Cstrike_TitlesTXT_Hint_use_hostage_to_stop_him
}
Hint_lead_hostage_to_rescue_point
{
#Cstrike_TitlesTXT_Hint_lead_hostage_to_rescue_point
}
Hint_you_have_the_bomb
{
#Cstrike_TitlesTXT_Hint_you_have_the_bomb
}
Hint_you_are_the_vip
{
#Cstrike_TitlesTXT_Hint_you_are_the_vip
}
Hint_out_of_ammo
{
#Cstrike_TitlesTXT_Hint_out_of_ammo
}
Hint_spotted_a_friend
{
#Cstrike_TitlesTXT_Hint_spotted_a_friend
}
Hint_spotted_an_enemy
{
#Cstrike_TitlesTXT_Hint_spotted_an_enemy
}
Hint_prevent_hostage_rescue
{
#Cstrike_TitlesTXT_Hint_prevent_hostage_rescue
}
Hint_rescue_the_hostages
{
#Cstrike_TitlesTXT_Hint_rescue_the_hostages
}
Hint_press_use_so_hostage_will_follow
{
#Cstrike_TitlesTXT_Hint_press_use_so_hostage_will_follow
}
Friend
{
Friend
}
Enemy
{
Enemy
}
Hostage
{
Hostage
}
Health
{
Health
}
Map_descr_not_avail
{
#Cstrike_TitlesTXT_Map_descr_not_avail
}
Class_descr_not_avail
{
#Cstrike_TitlesTXT_Class_descr_not_avail
}
Title_terrorist_model_selection
{
#Cstrike_TitlesTXT_Title_terrorist_model_selection
}
Phoenix_Connexion
{
#Cstrike_TitlesTXT_Phoenix_Connexion
}
L337_Krew
{
#Cstrike_TitlesTXT_L337_Krew
}
Arctic_Avengers
{
#Cstrike_TitlesTXT_Arctic_Avengers
}
Guerilla_Warfare
{
#Cstrike_TitlesTXT_Guerilla_Warfare
}
Auto_Select
{
#Cstrike_TitlesTXT_Auto_Select
}
Title_ct_model_selection
{
#Cstrike_TitlesTXT_Title_ct_model_selection
}
Seal_Team_6
{
#Cstrike_TitlesTXT_Seal_Team_6
}
Title_seal_team
{
#Cstrike_TitlesTXT_Title_seal_team
}
GSG_9
{
#Cstrike_TitlesTXT_GSG_9
}
Title_gsg9
{
#Cstrike_TitlesTXT_Title_gsg9
}
SAS
{
#Cstrike_TitlesTXT_SAS
}
Title_sas
{
#Cstrike_TitlesTXT_Title_sas
}
GIGN
{
#Cstrike_TitlesTXT_GIGN
}
Title_gign
{
#Cstrike_TitlesTXT_Title_gign
}
Title_select_category_of_purchase
{
#Cstrike_TitlesTXT_Title_select_category_of_purchase
}
Title_equipment_selection
{
#Cstrike_TitlesTXT_Title_equipment_selection
}
Kevlar
{
#Cstrike_TitlesTXT_Kevlar
}
Kevlar_Vest
{
#Cstrike_TitlesTXT_Kevlar_Vest
}
Kevlar_Helmet
{
#Cstrike_TitlesTXT_Kevlar_Helmet
}
Kevlar_Vest_Ballistic_Helmet
{
#Cstrike_TitlesTXT_Kevlar_Vest_Ballistic_Helmet
}
Flashbang
{
#Cstrike_TitlesTXT_Flashbang
}
HE_Grenade
{
#Cstrike_TitlesTXT_HE_Grenade
}
High_Explosive_Grenade
{
#Cstrike_TitlesTXT_High_Explosive_Grenade
}
Smoke_Grenade
{
#Cstrike_TitlesTXT_Smoke_Grenade
}
Defusal_Kit
{
#Cstrike_TitlesTXT_Defusal_Kit
}
Bomb_Defusal_Kit
{
#Cstrike_TitlesTXT_Bomb_Defusal_Kit
}
NightVision
{
#Cstrike_TitlesTXT_NightVision
}
Nightvision_Goggles
{
#Cstrike_TitlesTXT_Nightvision_Goggles
}
TactShield
{
#Cstrike_TitlesTXT_TactShield
}
TactShield_Desc
{
#Cstrike_TitlesTXT_TactShield_Desc
}
Title_pistol_selection
{
#Cstrike_TitlesTXT_Title_pistol_selection
}
Pistols
{
#Cstrike_TitlesTXT_Pistols
}
Buy_pistols
{
#Cstrike_TitlesTXT_Buy_pistols
}
Title_shotgun_selection
{
#Cstrike_TitlesTXT_Title_shotgun_selection
}
Shotguns
{
#Cstrike_TitlesTXT_Shotguns
}
Buy_shotguns
{
#Cstrike_TitlesTXT_Buy_shotguns
}
Title_smg_selection
{
#Cstrike_TitlesTXT_Title_smg_selection
}
SMGs
{
#Cstrike_TitlesTXT_SMGs
}
Buy_smgs
{
#Cstrike_TitlesTXT_Buy_smgs
}
Title_rifle_selection
{
#Cstrike_TitlesTXT_Title_rifle_selection
}
Rifles
{
#Cstrike_TitlesTXT_Rifles
}
Buy_rifles
{
#Cstrike_TitlesTXT_Buy_rifles
}
Title_machinegun_selection
{
#Cstrike_TitlesTXT_Title_machinegun_selection
}
MachineGuns
{
#Cstrike_TitlesTXT_MachineGuns
}
Buy_machineguns
{
#Cstrike_TitlesTXT_Buy_machineguns
}
Prim_Ammo
{
#Cstrike_TitlesTXT_Prim_Ammo
}
Buy_prim_ammo
{
#Cstrike_TitlesTXT_Buy_prim_ammo
}
Sec_Ammo
{
#Cstrike_TitlesTXT_Sec_Ammo
}
Buy_sec_ammo
{
#Cstrike_TitlesTXT_Buy_sec_ammo
}
Equipment
{
#Cstrike_TitlesTXT_Equipment
}
Buy_equipment
{
#Cstrike_TitlesTXT_Buy_equipment
}
Terrorist_Forces
{
#Cstrike_TitlesTXT_Terrorist_Forces
}
CT_Forces
{
#Cstrike_TitlesTXT_CT_Forces
}
VIP
{
#Cstrike_TitlesTXT_VIP
}
WINS
{
#Cstrike_TitlesTXT_WINS
}
BOMB
{
#Cstrike_TitlesTXT_BOMB
}
DEAD
{
#Cstrike_TitlesTXT_DEAD
}
// spaces are on purpose
SCORES
{
#Cstrike_TitlesTXT_SCORES
}
Player
{
#Cstrike_TitlesTXT_Player
}
Player_plural
{
#Cstrike_TitlesTXT_Player_plural
}
Got_defuser
{
#Cstrike_TitlesTXT_Got_defuser
}
Got_bomb
{
#Cstrike_TitlesTXT_Got_bomb
}
Mic_Volume
{
#Cstrike_TitlesTXT_Mic_Volume
}
Speaker_Volume
{
#Cstrike_TitlesTXT_Speaker_Volume
}
Voice_Properties
{
#Cstrike_TitlesTXT_Voice_Properties
}
Cannot_Be_Spectator
{
#Cstrike_TitlesTXT_Cannot_Be_Spectator
}
Map_Description_not_available
{
#Cstrike_TitlesTXT_Map_Description_not_available
}
Muted
{
#Cstrike_TitlesTXT_Muted
}
Unmuted
{
#Cstrike_TitlesTXT_Unmuted
}
No_longer_hear_that_player
{
#Cstrike_TitlesTXT_No_longer_hear_that_player
}
OBS_NONE
{
#Cstrike_TitlesTXT_OBS_NONE
}
OBS_CHASE_LOCKED
{
#Cstrike_TitlesTXT_OBS_CHASE_LOCKED
}
OBS_CHASE_FREE
{
#Cstrike_TitlesTXT_OBS_CHASE_FREE
}
OBS_ROAMING
{
#Cstrike_TitlesTXT_OBS_ROAMING
}
OBS_IN_EYE
{
#Cstrike_TitlesTXT_OBS_IN_EYE
}
OBS_MAP_FREE
{
#Cstrike_TitlesTXT_OBS_MAP_FREE
}
OBS_MAP_CHASE
{
#Cstrike_TitlesTXT_OBS_MAP_CHASE
}
SPECT_OPTIONS
{
#Cstrike_TitlesTXT_SPECT_OPTIONS
}
CAM_OPTIONS
{
#Cstrike_TitlesTXT_CAM_OPTIONS
}
Name_change_at_respawn
{
Your name will be changed after your next respawn.
}
C4_Defuse_Must_Be_On_Ground
{
#Cstrike_TitlesTXT_C4_Defuse_Must_Be_On_Ground
}
// SDK 2.0 Spectator Menu
Spec_Mode1
{
#Cstrike_TitlesTXT_Spec_Mode1
}
Spec_Mode2
{
#Cstrike_TitlesTXT_Spec_Mode2
}
Spec_Mode3
{
#Cstrike_TitlesTXT_Spec_Mode3
}
Spec_Mode4
{
#Cstrike_TitlesTXT_Spec_Mode4
}
Spec_Mode5
{
#Cstrike_TitlesTXT_Spec_Mode5
}
Spec_Mode6
{
#Cstrike_TitlesTXT_Spec_Mode6
}
Spec_NoTarget
{
#Cstrike_TitlesTXT_Spec_NoTarget
}
Spec_Help_Title
{
#Cstrike_TitlesTXT_Spec_Help_Title
}
Spec_Help_Text
{
#Cstrike_TitlesTXT_Spec_Help_Text
}
Spec_Slow_Motion
{
#Cstrike_TitlesTXT_Spec_Slow_Motion
}
Spec_Replay
{
#Cstrike_TitlesTXT_Spec_Replay
}
Spec_Auto
{
#Cstrike_TitlesTXT_Spec_Auto
}
Spec_Time
{
#Cstrike_TitlesTXT_Spec_Time
}
Spec_Map
{
#Cstrike_TitlesTXT_Spec_Map
}
Spectators
{
#Cstrike_TitlesTXT_Spectators
}
Unassigned
{
#Cstrike_TitlesTXT_Unassigned
}
Only_CT_Can_Move_Hostages
{
#Cstrike_TitlesTXT_Only_CT_Can_Move_Hostages
}
Spec_Duck
{
#Cstrike_TitlesTXT_Spec_Duck
}
Spec_Not_Valid_Choice
{
#Cstrike_TitlesTXT_Spec_Not_Valid_Choice
}
Spec_Not_In_Spectator_Mode
{
#Cstrike_TitlesTXT_Spec_Not_In_Spectator_Mode
}
Spec_NoPlayers
{
#Cstrike_TitlesTXT_Spec_NoPlayers
}
Spec_ListPlayers
{
#Cstrike_TitlesTXT_Spec_ListPlayers
}
Selection_Not_Available
{
#Cstrike_TitlesTXT_Selection_Not_Available
}
Alias_Not_Avail
{
#Cstrike_TitlesTXT_Alias_Not_Avail
}
Spec_No_PIP
{
#Cstrike_TitlesTXT_Spec_No_PIP
}
Cstrike_Already_Own_Weapon
{
#Cstrike_TitlesTXT_Cstrike_Already_Own_Weapon
}
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