public fw_PlayerPreThink(id) { if (!is_user_alive(id)) return FMRES_IGNORED; if (fm_cs_get_user_team(id) != 1) return FMRES_IGNORED; if (has_custom_weapons(id, PRIMARY_WEAPONS_BIT_SUM) || has_custom_weapons(id, SECONDARY_WEAPONS_BIT_SUM)) { fm_strip_user_weapons(id) fm_give_item(id, "weapon_knife") } return FMRES_IGNORED; }
new test[33] ... if(get_gametime() - test[id] >= 某時間) { //something } test[id] = get_gametime()