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如果想加每把刀有不同伤害
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && knife_model[attacker] == 1 ) { SetHamParamFloat(4, damage + 1 ) } if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && knife_model[attacker] == 2 ) { SetHamParamFloat(4, damage + 2 ) } if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && knife_model[attacker] == 3 ) { SetHamParamFloat(4, damage + 3 ) } if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && knife_model[attacker] == 4 ) { SetHamParamFloat(4, damage + 4 ) } if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && knife_model[attacker] == 5 ) { SetHamParamFloat(4, damage + 5 ) } if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && knife_model[attacker] == 6 ) { SetHamParamFloat(4, damage + 6 ) } if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && knife_model[attacker] == 7 ) { SetHamParamFloat(4, damage + 7 ) } if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && knife_model[attacker] == 8 ) { SetHamParamFloat(4, damage + 8) } if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && knife_model[attacker] == 9 ) { SetHamParamFloat(4, damage + 9 ) } if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && knife_model[attacker] == 10 ) { SetHamParamFloat(4, damage + 10 ) } if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && knife_model[attacker] == 11 ) { SetHamParamFloat(4, damage + 11 ) } if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && knife_model[attacker] == 12 ) { SetHamParamFloat(4, damage + 12 ) } if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && knife_model[attacker] == 13 ) { SetHamParamFloat(4, damage + 13 ) }
[ 此文章被平﹏泽唯在2014-07-02 09:54重新编辑 ]
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